Hi!
I was making a wood floor and colored it brown. I also did an overlay so each planks would have a different brightness. I noticed that some planks are tinted red, some green and others purple. At first I thought my vex code for the overlay blending was wrong but when I rotate the perspective around, I can see some planks changing colors (green, red, purple, etc.).
I get that there's some sort of compression to allow better framerate. Is there a way to get more precise color representation in viewport?
Thanks.
-Olivier
viewport color quality?
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- olivierth
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- olivierth
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- olivierth
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- anon_user_37409885
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- olivierth
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