so I already know that in order to display a color parameter in the viewport, you have to put the ogl tag. But this is limiting because you can display only one color and if you do some compositing inside a material network this is evaluated only during render time, right?
This is displaying only one of the parameters.
Also I digged inside the Hair Shader, because I noticed it is capable of displaying the mix between Tip and root color. And as far as I know this is not possible to do only with the ogl tags, is this correct?
As you can see, inside the hair shader, on the parameter for color, there isn't any ogl tag.
So I am wondering how did Side FX make this shader to show the mix between colors in viewport properly, without even using any Ogl tags.
Any hints would be much appreciated, thanks!

