Houdini to unreal Niagara Mesh particle rotation issue

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Hi everyone,

So here is my question, I exported the Houdini csv file in unreal, which include the normal information.
There is no rotation infor in the Update Pos from Houdini Array module, then I create Mesh look at module in particle update slot,
and I linked the look at direction(which looks like a normalized vector) with the houdini particle normals…

it's just not working…so what did I missed? or what's the best way to get the rotation infor?

Thanks
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never mind

I got it… so you have to convert normal to quaternion angle…
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