I have the following issue and I am not sure if it is a bug or my mistake.
1. I create a sphere geometry node
2. I create 2 group nodes and assign primitives of said sphere (no overlapping no voids)
3. For each group node I create a principled shader (one simple texture map and the other one texture+opacity)
4. Via the material node I assign the shader 1 to group 1 (no opacity) and shader 2 to group 2 (opacity)
5. Opacity seems to be applied to both groups - which is not reasonable to me (notice the reference plane going through both groups).
If I remove the path to the opacity map that is assigned to group 2 only then both groups are displayed in the correct manner.
Could someone please let me know if I did something wrong or if this is a bug?
Best—Florian

