Houdini deformers to UE4

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Hello!

I am try to create a basic wire tool HDA that will take one static mesh of a length of wire and deform it along a curve. Right now I am using the wire deformer but this doesn't seem to work with instances or packed geometry. Would also like to use this in the future for deforming modular chunks of road, fences, etc.

Is there another process that should work or is this impossible at the moment? Would it just be easier to make this in a blueprint tool?

Appreciate any help or a point in the right direction!
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