Hi, I'm working on some hair simulation for a groom setup using the grooming tools.
I've been trying to get a stiffness falloff working so that the hairs are very stiff at the root, but become less so at the tip of the hairs, but haven't been able to get anything that works yet. Ideally I'd like to be able to put a ramp gradient along the guide curves that can then be multiplied against the bend and stretch stiffness values. Is this an approach that could work? Or should I be trying to adjust the constraints instead?
I've attached a sample scene using a sphere with a gradient multiplier along the curves that I'm trying to get to work. any insights would be very appreciated!
Vellum Hair Stiffness stronger at root
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- jschmitt
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- Midasssilver
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