Joseph Tynan


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Recent Forum Posts

Boolean Fracture Alembic Export Workflow Jan. 14, 2018, 7:49 p.m.

Hi there, yes I have tried to separate the mesh, but it still treats the mesh like a single object. I've attached a hip file here, for anyone who's willing to take a look and try to help.


Boolean Fracture Alembic Export Workflow Jan. 14, 2018, 4:33 p.m.

I have a simple boolean fracture sure, but when I export with an alembic rop, I get the mesh in Maya as a single object. Does anyone have an example file with proper Alembic export parameters? I will post a hip file myself when I get home in 2 hours. Any help would be appreciated. I've already spent over 6 hours trying to different export options.

Stop high velocity RBD Fractured Object Jan. 3, 2018, 4:04 p.m.

There are two tips I have for this. First, make sure that the pieces will come to a stop without any extra forces at play. Disable all other forces other than gravity. Do your pieces stop moving? If they do, then you might be adding forces to the sim incorrectly, so they have a perpetual motion you want to eliminate.

Secondly, the Linear and Angular threshold parameters can be increased, to change the velocity at which the shards are considered not-moving. Increasing this value gave me the best result. Hope this helps.