Recent Forum Posts
UDIM Scale Help! Aug. 8, 2020, 4:47 a.m.
Thanks. I’m currently filling 4 UDIMs with other faces, but I was told to put all my interior face uvs in one. Looks like I’m not doing anything wrong though. Thanks again
UDIM Scale Help! Aug. 7, 2020, 11:20 p.m.
Hello! I am struggling with an issue, where if I have a simple boolean fractured geometry, and I uv flatten it, I get my uvs in UDIM 1001, which is good, however at this point, the uvs are too small, and we can't see the resolution of the checkerboard from uv quickshade. If I scale up my UVs with a UVTransform by 10x, my UVs look great, but they are no longer in 1001. If I use a UV Layout again, then they are placed into UDIM 1001, but they are scaled down again and don't look great. I noticed on simpler geometry, with less fractures, there is enough space to fit all the UVs for the interior edges in 1 udim, and then I dont have any resolution issues, but what I am supposed to do when I have tons of geometry? Any help would be much appreciated!!
velocity loss in alembic export to maya July 22, 2020, 4:06 p.m.
We noticed that velocity isnt getting interpreted correctly in vray when we exported our alembics. Turns out it depends on what we are exporting. With a shattered geometry, exporting the velocity as a vertex attribute v worked. With geometry copied onto points, we need v to be a point attribute for it work properly. Recording it here for anyone who experiences the same thing.