I'm rendering a shot of smoke in Mantra with geometry holdouts, and we're working in deep.
My RGB pass is fine, and my deep pass too, except for the areas where the smoke touches the geometry holdouts, where it looks as if the deep pass is not anti-aliased at all.
What I've tried so far:
Decreasing the DCM compression
Increasing the DCM Z storage precision to 64 bit
Increasing the pixel samples
…without luck. Anybody has other ideas? Not too experienced with deep rendering so feel free to point out something really obvious.
Aliasing in Mantra deep rendering
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- Tanto
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- Tanto
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- Tyler Britton2
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- Tanto
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Tyler Britton2I can't, sadly, but just imagine a render with one sample per pixel. Kinda works for volumes, but when they're cut off by geo, you get ugly staircase aliasing.
Can you post an image so we can see what you are referring to?
Tyler Britton2I haven't actually, as I had read they're turned off automatically for DCM's. Should it help? I'll give it a try.
Have you tried turning off the Stochastic Samples?
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- Tyler Britton2
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