houdini grooming guides

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hello, I recently started using Houdini for creating fur & have encountered a small issue.
When I use screen brush on my imported mesh guides penetrate inside the skin, however this doesn't happen when I comb them on sphere object. Can anyone tell why this happens? Thanks!
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do you have topological holes in your geometry? this is the main cause for this occurrence. you have to have a “closed” mesh, as in no holes at the eye sockets, throat, ears, etc.
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hello, Yes I do have topological holes in the geometry, Is there any way to get it to work with topological holes? or do I need to have closed geo only?
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topological holes only matter for the sdf. If you can provide your own sdf from a capped version of the model, it should be sufficient.
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yes, but that's rarely practical to do so. beside that, I think one can work on a closed mesh (w/e the method used for achieving that) save the groom on disk and read it from there, but having a deforming mesh inside Houdini (i.e. a rigged mesh) kinda leaves you with a single option from a simplicity pov.
in short, just close your mesh if you're dealing with a character/creature, it's rarely worth it to not do so
Edited by anon_user_89151269 - Dec. 8, 2019 16:38:44
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Providing a different SDF for the groom is far more practical that using a different model for the groom. Unless the groom will never be animated, the groom model must be a topological match to the animated model. It makes for simpler groom rigs if you don't have to shuffle in a different model and rebind everything.
Edited by jsmack - Dec. 8, 2019 21:45:41
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I meant that providing a different sdf (of a closed mesh) is less practical than using tge same closed model from the get go. and yes, of course for animation purposes, topologies have to match.
i think the op has enough info to make his own decisions now, probably more than he bargained for ha ha
Edited by anon_user_89151269 - Dec. 9, 2019 01:31:53
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