I was following a tutorial which uses the instance node to create multiple geometry (using a string ‘instance’ (leading to the geo path) attributes per point inside the node) across terrain however the point instancing method he suggest (fast point instancing) doesn't seem to render in mantra (Outputs error: “mantra: ptinstance couldn't find object ‘/geo2’”).
Whereas full point rendering seems to do the trick and gives me the result I'm satisfied with.
I also read the info of the node "https://www.sidefx.com/docs/houdini/nodes/obj/instance.html [www.sidefx.com]" which talks about the speed of IFDs/RIBs and export times but with houdini Indi I cant even archive IFD (using ifdarchive node (also suggests in documents to use “Archive Generator (render node)” but the node is not available anywhere)) in the OUT space.
However this can be similarly achieved using the copy to point sop and packing the geometry with UV and material path if there are textures.
So all in all I am wondering Why should I used this instance node over the copy to point sop and How is fast point and full point different.
Example files would be much appreciated to explain the difference.
Thank you in advance

