point transform to worldspace
1562 3 1-
- AndyW
- Member
- 343 posts
- Joined: Dec. 2014
- Offline
I'm a little stumped on getting worldspace transforms from a rivet, for purposes of driving a Vellum sim. I'm importing FBX animation and using Rivet to get a point group for transforms, I need to set my initial transform to that group as a parent, and then run the sim based on that point motion. Any advice on this is much appreciates
-
- Tanto
- Member
- 542 posts
- Joined: Nov. 2016
- Offline
-
- AndyW
- Member
- 343 posts
- Joined: Dec. 2014
- Offline
-
- AndyW
- Member
- 343 posts
- Joined: Dec. 2014
- Offline
-
- Quick Links

