UV seams on Mixamo character visible in render only in v18

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Hi, I want to use a Mixamo character for a scene. I'm using v18 and when rendering, the render uv cuts/seams are visible!
I tried in 17.5 and they don't! I want use v18 because the render result is much better. Is there any way to hide UV cuts on v18 render?
Sorry for my english and I hope you can help me, thanks in advance.
Edited by santa_oscuro - Feb. 16, 2020 09:57:35

Attachments:
v17.JPG (67.5 KB)
v18.JPG (101.0 KB)
demon.rar (2.9 MB)

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That's not a UV seam, it's a tangent discontinuity, which happens to correspond to the uv seams. There shouldn't be any reason mantra would render differently in 18 than 17.5. What is different about scene in 18? You didn't mention that you were using Karma with the 18 scene, but if you are, I remember that tangents were broken in Karma until recently. So try a new build of 18 and see if it's still broken.
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jsmack
That's not a UV seam, it's a tangent discontinuity, which happens to correspond to the uv seams. There shouldn't be any reason mantra would render differently in 18 than 17.5. What is different about scene in 18? You didn't mention that you were using Karma with the 18 scene, but if you are, I remember that tangents were broken in Karma until recently. So try a new build of 18 and see if it's still broken.

Im using exactly the same scene. About Karma, I just tested it but it wasn't in this scene, because I created new for upload here…
Anyway, I have installed the last one, but I reinstalled it and a older one and the result is the same.


In addition, it seems that they are normal, but i tried things a lot of things but I don't get the right result.
Edited by santa_oscuro - Feb. 16, 2020 17:51:20
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