I am actually trying to use properly Houdini's Arnold's AOV “Shader Pointer” and “Object Pointer”. Apparently it works, but the color from each shader is varying frame after frame. How can I set up correctly those AOV's colors? I mean that color from each part be the same in frame 43 and frame 44.
Hey! Old post but I was wondering how you set up this pointer aov? I can't get it to output data. The exr driver doesn't allow for a pointer type? How did you work around this?