Smoke to stone - Workflow tips for a starter?

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Hi,

I was hoping I could get some workflow tips for creating a sorta grid of smoke that turns into solid stone that has inherited the smoke's color and shape.

I guess it might be done by mixing a pyro sim by a grain/vellum sim until it's made ‘hard’ (by making the grains bigger?) and then have it be turned into polygons by polygon from vdb?.

Now I do not know much about pyro and vellum yet, but is this a appropriate way to think? Like mixing different solvers if you want to achieve ‘substance transitions’ in Houdini?

Thanks in advance,
Edited by OdFotan - May 4, 2020 07:02:52
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