Generate output name from attribute

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Hi!
I am working on a scene with configurable watches that are rendered with different models, straps, materials etc. The parts are organised in three OBJ nodes (case, strap, inlay) and all the different parts are switched inside these nodes.

Being a Houdini noob, I have a hard time to figure out how to generate strings from the geometry behind the switches that can be passed on and put in the output name. For example “WatchA_StrapB.exr” where “WatchA” and “StrapB” are strings that are defined on the geometry (per attribute for example, like "model = WatchA“ and ”strap = StrapB") and switched like the rest of the geometry and put in the output name like model_strap.exr

If this sounds too vague I can prepare an example file.

Can someone tell me if that is possible and point me into the right direction?
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