Hi everyone
I'm looking for the best way to distribute a random selection of objects along a line, making them bend on a curve if necessary, and with an adapted positioning that would make no gaps in case the objects scattered have different dimensions (similar to what Railclone for 3dsmax does!), but i can't find any example i could start with.
Random objects distribution on a line with distortion
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- Flatland
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- Aizatulin
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Hi,
You can use the new path deformer for example. Copy the geometry to a set of points using a random id for the points, which
represents the different geometries. Using pack geometry allows you to use each piece as a single primitive. The bounding box
functions gives you the lengths of each piece, which can be accumulated.
Here is an example
@edit: new path deform was version 18.0.499
You can use the new path deformer for example. Copy the geometry to a set of points using a random id for the points, which
represents the different geometries. Using pack geometry allows you to use each piece as a single primitive. The bounding box
functions gives you the lengths of each piece, which can be accumulated.
Here is an example
@edit: new path deform was version 18.0.499
Edited by Aizatulin - July 25, 2020 02:17:01
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- Flatland
- Member
- 46 posts
- Joined: Dec. 2017
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