I made very simple geometry:
-Circle (XZ)
-PolyExtrude, distance -0.5
-Transform Extruded Front, rotate x: 20
Now in Right viewport, the rotation is not straight

It seems that the pivot of the transform pivot angles are not 0,0,0 (but in UI they are before the rotation).
And indeed, if I go to Top view and press Enter, the gizmo is not oriented the same as the Circle, it's slightly rotated around Y
WHY?If the Circle is Polygon, it is possible to get it right by finding some arbitrary division count (not necessarily even/odd or any other predictable/calculatable amount) but with curve types or primitive the rotation is never straight.
Please can someone explain/fix this?

Here with Polygon and certain division count it is correct (see Right view in the capture for the gizmo orientation):
But with any other type, the rotation is wrong by unpredictable amount (see Top view in the capture for the gizmo orientation and in Right view the green line is not straight):
Also how can I set the pivot to be say in the middle of two certain points on the extruded part?
P.S. How can I hide the attachments in the end of the post if I use them inline? It looks a bit funny when they are repeated

Thank you very much!


