Bake Groups (Gamedev Toolset)

   1928   2   0
User Avatar
Member
3 posts
Joined: July 2020
Offline
Hi, all.
Marmoset toolbag has bake groups (Bake Groups are special folders that have slots for high and low poly meshes, and can be used to isolate different elements of your model to prevent errors at intersection points).

Is there something like this in Houdini?

Thanks!
Edited by podobaas - Sept. 28, 2020 17:50:18
User Avatar
Member
201 posts
Joined: July 2015
Offline
You can use the Exploded View SOP to separate the individual parts of the model from another. Make sure the same offset transform for both the low as well as the high poly.
Also store the initial position of the model in an additional attribute so you can restore it later - something like the Rest SOP will help you there.
Manuel Köster - Senior Technical Artist @Remedy Entertainment

https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
User Avatar
Member
3 posts
Joined: July 2020
Offline
shadesoforange, thank you very much! You saved my time!
  • Quick Links