Köster Manuel

shadesoforange

About Me

Expertise
Technical Director
Location
Germany

Connect

My Tutorials

obj-image Quick Tips
Change Nodecolors and -shapes with the onCreated.py callback script
obj-image Quick Tips
VEX Wrangles
obj-image Quick Tips
Edit HDRIs for Environment Lights
obj-image Quick Tips
Attribute Visualize in Viewport
obj-image Quick Tips
Find Closest Point and Add Utility Attributes

Recent Forum Posts

KineFx additive rotation of joints like Henry Dean CHOPS way March 9, 2021, 6:33 a.m.

Maybe this helps: https://www.tokeru.com/cgwiki/index.php?title=HoudiniKinefx#Localtransform_and_kinefx_wrangle [www.tokeru.com]

By the way; Henry Dean is one of the key people behind KineFX, so as long as you're using KineFX you're always doing it the "Henry Dean way".

Time to dump Orbolt? Feb. 26, 2021, 7:30 a.m.

With Houdini Engine becoming free for Unreal/Unity this topic is more relevant than ever.
Houdini Digital Assets might be making an entry in the Unreal/Unity marketplaces and to me it would make much more sense to have SideFX marketplace since they're often not about Unreal/Unity, but rather about Houdini.

I hope that things are happening behind the scenes.

texture-synthesis-houdini Feb. 9, 2021, 7:59 a.m.

Hey!

I've been working on some cool little projects in my free time and today I'm open sourcing the first one!

texture-synthesis-houdini || https://github.com/manuelkoester/texture-synthesis-houdini [github.com]

It's an open source Houdini / PDG plugin for EmbarkStudios' texture-synthesis, which is an example-based algorithm for image generation.
Meaning you put in textures as examples and you will get new, similar textures from the textures you put in! Embark also added additional parameters to guide the algorithm to your needs, which enables lots of cool things.

That way we can finally give our little Pighead the love it deserves; A texture for its neck! Created fully procedurally based on parts of its original texture.




I've added a small Digital Asset which lets you drive the algorithm with Houdini Attributes, so it can plug nicely into your existing workflows.





Give it a try here: https://github.com/manuelkoester/texture-synthesis-houdini [github.com]
If you want to see following updates tools, give me a follow on Twitter: https://twitter.com/ShadesOfOrange_ [twitter.com]