World scale UV's? Or "real world scale" a la 3ds Max

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Hi. New to Houdini. I'm doing landscapes and I'm having some problems with UV scaling. I have several landscapes/heightfields in different sizes (depending on how close to the camera) and I want to use the same material for all of them. How can I get a consistent UV scale, i.e. “real world scale”, without having to calculate sizes etc manually? In 3ds Max you can apply a UV modifier, set it to real world scale and you're good to go.
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Hi,

Heigtfield are essentially volumes and their uv are all unitised.

If you are rendering the heightfields in houdini you can use a uvproject in the shader. That should behave just like the 3smax worldspace uv’s.

If you want to export the heightfields to a different application or if you just want to do a uv project on the heightfield itself, you will have to convert the heightfields to polygons.

Hope this helps
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willh
Hi,

Heigtfield are essentially volumes and their uv are all unitised.

If you are rendering the heightfields in houdini you can use a uvproject in the shader. That should behave just like the 3smax worldspace uv’s.

If you want to export the heightfields to a different application or if you just want to do a uv project on the heightfield itself, you will have to convert the heightfields to polygons.

Hope this helps

Thank you, that helps. I found the uv project geo node, but I didn't look in the material, I'm used to controlling UV's on the object, outside the material.
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