[SOLVED] Convert Volume from PyroFX - missing Velocity

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Hello,

I did some water bubbles and found, that using the fireball preset gives some really cool results.
To get a mesh from the fireball, I used Convert Volume and played with VDB until I got a cool hero water bubble.

One thing that makes me wonder is, that when I try to render it with redshift, the meshed fireball will still be rendered as a Volume.
When I cache the bubble as alembic, I have no more velocity.
The velocity is missing as soon as I use convert volume.

How do I solve that?

Thx alot!
Edited by mark0s - Feb. 3, 2019 08:06:11
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I finaly found the solution:

Instead of using “Convert Volume” I am using now “scatter” to get points on the PyroFX and mesh it with the VDB workflow.
I than used a “popnet” and “pop advect by volumes”.
Finaly I made a “Attribute transfer” from the popnet to the final mesh and got my velocity.

In Redshift I have to tick the Object Parameter under the tab “Render” the “Deformation blur from velocity”

Cheers
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Thanks for comming back with the solution
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