Mixamo Animation Collision Volume Bug FlipSims

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Heyo! Been learning Houdini for a while I've tried using static objects as static objects. Now I'm trying to use Animations. Started in Mixamo>Daz>MarvelousD>Cinema4D.

I've been using all the models from Mixamo to C4D (trying to solve the problem)

So my issue is, Animated Model works fine with FLIP Sims in DOPNet. But when I enable the Viscosity in the FlipSim it breaks. It creates this “Bounding Box” around the character. That has already been ran through VDB, Volume, ReshapeSDF. Run it Twice through Volume and File Caches to make it go away. it doesn't.

So my initial thought was the model must be broken. So I troubleshooter that for hours. Turns out it's a Houdini problem. Why would the FLIPSIM work normally but when Viscosity is enabled it breaks.

Sharing the Pics for reference: https://i.imgur.com/XnwbUkb.png [i.imgur.com] https://i.imgur.com/vs9vJe2.png [i.imgur.com]
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What you can do, is select the fluidobject node. Under the Guides tab activate the collision check box. Run your simulation and a purple object will appear that represents your collision surface as flip comes in contact with it. This is the "actual" collision geometry that is sampled from the StaticObject node.

For good collision, there can't be any holes in your collision surface. On characters, I sometimes have to patch holes in the eyes, mouth, nose or ears. You can do this by dropping down a polyfill and choose single polygon mode before converting it to VDB.
Edited by Enivob - Dec. 11, 2020 11:43:46
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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Hello Enivob!

Sorry had to step away from the file a while.
Ran the notes! Posting the Results
https://i.imgur.com/fbwkz8e.png [i.imgur.com]

Still having the same issues.
Tried to run polyfill through Foreachloops, increasing substeps on the Filecache and FlipsolverNode
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Welp throw away this concept
At least I know it cant be done
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