I'm trying to mimic water attraction to a floating object like the image below. Not sure if I'm using the correct term for it but it's the curved water around the leaf that's getting attracted to it. It's similar to metaballs attraction to each other.
I've tried doing it with VDB combine set to subtract but the curve goes inward instead of outward (see attachment).
Thanks a lot for sharing these. They are super helpful. Although it's close to what I needed, I'm wondering if there is a way to do it without introducing extra wave in the surface. For example, I only want the boundaries where objects intersect to have that curved shape. I've attached my test scene.