Hey guys! I have a question for you. I'm trying to get my line to sweep across this here curve. (the end result being a soulercoaster for games). Currently this is the setup I have. I'm trying to make the line/mesh have a falloff to a point. As you can see here, For some reason all the vertices are getting compressed on one side.
I was expecting the shape to look like this.
I was followign a few tutorials, but those seem to be outdated at this point. Any help would be super appreciated!
maybe it will work already, if you interchange the inputs, and you can also move the line more to the center.
To your point. I did put the line in the center before, and that didnt work like I thought. I also switched up the inputs, and this is the result I got.
As for using a single line and sweep, that does part of what I need it to do, however, HOW it's not following along a curve like I'd like.
AFAIK is polyextrude only working on single curves as second input, but using a feedback loop can help you to avoid this restriction. Here is a simple example using id prim attributes, which represents the curve prim index to be used for the extrusion and mod(%) can be used to avoid overflow.
Aizatulin AFAIK is polyextrude only working on single curves as second input, but using a feedback loop can help you to avoid this restriction. Here is a simple example using id prim attributes, which represents the curve prim index to be used for the extrusion and mod(%) can be used to avoid overflow.
Wow! Thanks for that Aizatulin. I'll have to break this down to understand it. I'll return once I've gotten a better understanding. My knowledge of those "block begin/end" nodes is li mited.
EUREKA I've finally got what I wanted. I"M able to create a ribbon out of the curves I'm generating from my pop net. My mistake was thinking that I needed a line to sweep along my curve. Apparently that is NOT the case.I was thinking this sweep node operated like the old one, but all the features I wanted/needed were in the new one.
The goal was/is to see if I can get some interesting Curve meshes for swoops , swooshes, and soulercoasters.