Hi,
Ihave this serius problem.
After going dualcore (previous config. p4 3.6ghz, 7600gt, 2gb ram) with a pentium d, i started to have problems in houdini.
The file opens ok, and all of the objects are present, but as soona s i move, rotate or zoom i loose an object!
Could this be cpu related?
I reinstalled windows, put forceware 93.7 drivers, same thing.
Also now, when i try to render in the viewport houdini freezes.
Is there a setting that i should check in oreder for houdini to work with dualcore cpus?
object lost in viewport
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- tomce5
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- pbowmar
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Sounds like a clipping plane problem. Hit ‘d’ in the viewport, go to the Optimization tab, and turn off Automatically Adjust Near/Far, thens set the Near to .0001 or so. If your object re-appears, that was it
Otherwise, sorry, no idea.
Cheers,
Peter B
Otherwise, sorry, no idea.Cheers,
Peter B
Cheers,
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
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- Simon
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- tomce5
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Found the problem!
It came out that on a few objects, more than one shader was added.
That gave houdini a big headache, cooking the same objects over and over again.
Combine that with 60+ shaders and you get the viewport problem and sometimes the message “memory allocation error”.
No the default scene and other files are ok.
Thanks for the support!
It came out that on a few objects, more than one shader was added.
That gave houdini a big headache, cooking the same objects over and over again.
Combine that with 60+ shaders and you get the viewport problem and sometimes the message “memory allocation error”.
No the default scene and other files are ok.
Thanks for the support!
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