I'm animating a few different primitives, and would like to timeshift them all differently in a loop.
Any idea why the setup on the image below does not work? Frame equalizes to 0. Detail attrib "mult" is calculated by multiplying a value with the iteration number.
Nope, it's been a while since I looked at that setup. I have a vague memory of the default behavior was for the loop to intentionally not pull down geo outside of the current time, so you have to expliclity force it to do otherwise, by intentionally pulling in all the geo for all possible time values into the loop, then blast away everything else except the one you need.