The biggest leap in going from blender to houdini, for me, is that concept of proceduralism. So, for example, I'm trying to create a cardboard box that will start closed, then fully unravel, but I want to be able to potentially change the box size down the road. I know how I'd approach this in blender (minus the ability to change the box size down the line), but my brain hasn't quite figured out how I should approach this in houdini without trying to brute force it (like I would in blender).
Does anyone have any tips on how best to approach this?
Example of a box (semi)unraveled:
