Opening a box

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Hey! I'm a newbie to Houdini coming from Blender, and I had a question regarding something that will most likely be simple to all of you, but clearly not to me.

The biggest leap in going from blender to houdini, for me, is that concept of proceduralism. So, for example, I'm trying to create a cardboard box that will start closed, then fully unravel, but I want to be able to potentially change the box size down the road. I know how I'd approach this in blender (minus the ability to change the box size down the line), but my brain hasn't quite figured out how I should approach this in houdini without trying to brute force it (like I would in blender).

Does anyone have any tips on how best to approach this?

Example of a box (semi)unraveled:

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Hi,

I've recently done some experiments with procedural bending. The goal was to add slices (clipping lines) at defined positions to apply the bend operator on it. If interested, here is modification adding slices to a (unfold)box keeping it procedural as good as possible.
Edited by Aizatulin - May 14, 2021 05:05:47

Attachments:
bend_chain_box.hipnc (443.0 KB)

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Hey! This is exactly what I was looking to achieve! I'm going to dive into this later and figure out how you pulled it off. Thank you so much

though saying that, it's a pretty intimidating file! hahah
Edited by sarahjenkins - May 14, 2021 05:50:11
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