Layers(soil, grass, rock) dont recognized from Unreal engine

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Hello, i am following a tutorial and i created 3 layers in houdini that seem fine, but in the unreal engine they dont get recognized from the layer blend.Do you have any idea? i am using unreal 4.26.2 and houdini 18.5.499.
I am uploading also the HDA
Thanks you alot.

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terrain_intro.hda (74.5 KB)

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Hi,

I'm not sure what your issue is, I just tried your HDA on my side and I did get the paint layers to show fine in UE.

What do you mean by "not recognized from the layer blend", if you select the landscape, go to landscape mode, paint,
the layers should all be available in the landscape panel on the left.
You should also be able to inspect them when going into Layer Debug visualize mode.
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ok, i found the layers and layer debug, are the layers filling the whole terrain in the hda? because in houdini i have certain parts that grass, soil or rock
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