Hello everyone! This is my
first post. Glad to be
here
This is first Houdini project.
I am trying to achieve the melting glass effect followed by RBD simulation of falling lamp. I am looking to achieve something between glass and honey as I find real melted glass properties not so interesting.
I am using Pop Solver (I initially followed this tutorial https://www.youtube.com/watch?v=K7UAVUzRP4Q) but I find it difficult to achieve what I want, do you think this is the most efficient way to approach such effect? Should I go for Flip Solver instead perhaps?
Any suggestions are be highly appreciated.
Have a good day guys!
How should I approach this simulation (Pop Solver vs Flip Solver).
755 0 1- Karol_Osinski_CGI
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