How should I approach this simulation (Pop Solver vs Flip Solver).

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Hello everyone! This is my
first post. Glad to be
here

This is first Houdini project.

I am trying to achieve the melting glass effect followed by RBD simulation of falling lamp. I am looking to achieve something between glass and honey as I find real melted glass properties not so interesting.

I am using Pop Solver (I initially followed this tutorial https://www.youtube.com/watch?v=K7UAVUzRP4Q) but I find it difficult to achieve what I want, do you think this is the most efficient way to approach such effect? Should I go for Flip Solver instead perhaps?

Any suggestions are be highly appreciated.

Have a good day guys!
Edited by Karol_Osinski_CGI - June 4, 2021 14:25:57

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20210604_084249.mp4 (13.9 MB)
FB_IMG_1622789041785.jpg (74.7 KB)

Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. - Sun Tsu
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