How to import tiled heightmap (from Worldmachine)?

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Hello Houdini Humans,
How could I bring in a pre-existing tiled heightmap as heightfield into Houdini?

The manual workflow is to create a heightfield-file node and transform node for each tile. That works for a handful of tiles but I need many more tiles.



The heightfield-output node has an option for tiled output. But I am looking for tiled input. How would you do that?
This is the naming convention: heightmap_x00_y00.r16

Side note:
I realized r16 files can not be loaded into Houdini although this page says otherwise: https://www.sidefx.com/docs/houdini/io/formats/image_formats.html [www.sidefx.com]
I attached an example file. For now, we converted everything to png.

Attachments:
tiled_network.jpg (38.8 KB)
heightmap_x00_y00.r16 (1.9 MB)

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I am having the same problem. Did you find a solution?
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