Hey guys,
new to kinefx. I added a skeleton to the upper part of a body geometry, corrected some of the bad deformations and especially straightened the fingers to have a proper pose in the first place, works great. However, I don't get how I can set this pose as the new rest pose in order to export it properly or even re-target an animation using that pose. What am I missing here?
Thanks,
Christian
[Kinefx] - How can I set a certain pose as new rest pose?
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- p2or
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- Jonathan de Blok
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- p2or
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Jonathan de Blok
Check the the "stash pose" node. It does exactly that.
Thanks Jonathan. Improvement! Works for the rig (when adding the Stash Pose node right after the Rig Pose) ...and how to apply the geometry deformations as well (in order to export the deformed geometry along with the rig)? Cheers!
Edited by p2or - July 16, 2021 04:55:10
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