Hi,
I want to destroy a concrete wall. So that the top layer cracks/collapses without changing the inside of the concrete. As an example, bullet impacts effect.
I'm not very familiar with FX, but I have some basic knowledge. Can someone point me to a good tutorial, maybe give me directions on the steps.
Thanks for the help!
Bullet impacts effect
4967 6 1- Chiiba
- Member
- 6 posts
- Joined: April 2021
- Offline
- Hatchery
- Member
- 138 posts
- Joined: March 2016
- Offline
Not sure it’s exactly what you are looking for but maybe along similar lines?
https://www.appliedhoudini.com/blog/2018/2/16/rigids-v-dynamic-blasts [www.appliedhoudini.com]
https://www.appliedhoudini.com/blog/2018/2/16/rigids-v-dynamic-blasts [www.appliedhoudini.com]
Love Houdini
- Midphase
- Member
- 833 posts
- Joined: Jan. 2018
- Offline
Chiiba
I'm not very familiar with FX, but I have some basic knowledge.
Probably not a good place to be then, particularly for Houdini. You'll get frustrated, and then eventually decide that Houdini is not for you.
My advice is to rely on stock elements like these coupled with bullet impact textures. I think they will get you 90% there:
https://www.actionvfx.com/collections/bullet-hits-stock-footage [www.actionvfx.com]
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- Chiiba
- Member
- 6 posts
- Joined: April 2021
- Offline
Thanks for the advice.
Sorry for my English. I didn't express exactly what I wanted.
I am working with models from a finished game in Unreal Engine 4. I am trying to destroy a wall, but the concrete is breaking down in large pieces. This is unrealistic because destruction is not multi-layered. There are plaster, primer, reinforcement and other. I need the destruction to happen gradually. The inner and outer layers were destroyed separately from each other (like the second picture).
Sorry for my English. I didn't express exactly what I wanted.
I am working with models from a finished game in Unreal Engine 4. I am trying to destroy a wall, but the concrete is breaking down in large pieces. This is unrealistic because destruction is not multi-layered. There are plaster, primer, reinforcement and other. I need the destruction to happen gradually. The inner and outer layers were destroyed separately from each other (like the second picture).
- osong
- Member
- 250 posts
- Joined: May 2017
- Offline
- Berk_Erdag
- Member
- 86 posts
- Joined: Oct. 2015
- Offline
You got to think realistic on this one. If you want the destruction to feel like there are different layers then you need to model those different layers, fracture them based on their shapes/structures. Then constraint them to each other. Do your sim and it'll look like you want it to be.
I haven't watched them but maybe the tutorial series from Houdini might help: https://www.youtube.com/watch?v=5vSMTNyrUHk [www.youtube.com]
If you can spend some money then these look awesome and am sure they'll help you:
https://www.cgmasteracademy.com/courses/25-mastering-destruction-in-houdini/ [www.cgmasteracademy.com]
https://www.pluralsight.com/courses/houdini-architectural-destruction [www.pluralsight.com]
I haven't watched them but maybe the tutorial series from Houdini might help: https://www.youtube.com/watch?v=5vSMTNyrUHk [www.youtube.com]
If you can spend some money then these look awesome and am sure they'll help you:
https://www.cgmasteracademy.com/courses/25-mastering-destruction-in-houdini/ [www.cgmasteracademy.com]
https://www.pluralsight.com/courses/houdini-architectural-destruction [www.pluralsight.com]
- Chiiba
- Member
- 6 posts
- Joined: April 2021
- Offline
-
- Quick Links