Importing and Exporting FBX files

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Hello,
I'm having issues importing FBX files from 3DS Max and exporting FBX files out of Houdini, so I'm trying to simplify everything to figure out how to move forward.

In my ultra-simple test, I've got two nodes - an FBX Archive Import and a ROP FBX Output. A beginner might think that the FBX being output would be identical to the FBX being imported, since there are no nodes between the import and output nodes. When I export the FBX back to 3DS Max, it doesn't maintain hierarchy. When I use the path attribute to rebuild the hierarchy, I lose all my pivots and transforms. Note: I don't want to simply create centroid pivots, but rather just keep the pivots and transforms I had in 3DS Max.

What am I missing that I need to insert between the import node and the export node that would give me a 1:1 match (including identical hierarchies, transforms, and pivots)with the model that I had exported from Max in the first place? Any insights are greatly appreciated. I've blown away several days trying to figure this out with intrinsic properties, attribute wrangles, foreach loops, and I'm clearly just not bright enough to understand what to do. Thanks for any help! I'm definitely a beginner.

Cheers,
Andy
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Hey, importing have you had a look at using kinefx for importing your fax files? There are lots of tutorials to get you started
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