Custom Static Object not colliding as expected

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Hey there, I have edited a box to have a tapered hole in it.

I have then outputted my new box to be used as a collision object for a ball to hit it and ideally fall into the hole I have made.

However, when using the static object it acts as if there is no hole at all. I have visualised the collision guide and it seems to be acting as expected. I haven't cached anything out yet. Any idea what I might be doing wrong?

Thanks,

Liam
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is your Rigid Body Solver set to RBD or Bullet?
only old RBD solver uses volumetric representation, so to use that switch it to RBD or replace with RBD Solver node

if however you plan to use Bullet you will need to keep an eye on Bullet Data tab, however for concave collisions like this Bullet may need a little help so instead of using Convex (which may be unreliable and slow) you may need to do convex decomposition in SOPs or turn your geo into a lot of spheres using VDB To Spheres
Edited by tamte - Sept. 7, 2021 10:51:02
Tomas Slancik
CG Supervisor
Framestore, NY
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