Weird 2nd UV set problem on Unreal Material

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Hi all,

I am a beginner Houdini user and have had a lot of struggles adding a 2nd UV set to appear correctly on my model. I have a rather simple test setup with two unreal materials and I'm attempting to add a different UV set to each. UV to the one and UV2 to the other - how do I "tell" the second material (unreal_material3) to use UV2?

The quickshader after the first merge node displays the front face as just green while the other parts seem to work correctly (the ones on uv). However when I use visualize quickshade5 it looks correct, so it a problem with how I'm merging?

Kindly see the attached file. What am I doing wrong here?

Attachments:
MaterialTest.hiplc (197.8 KB)

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Hey, The uv quickshade doesnt display uv layers in the viewport. If you render it in mantra you will see that it works. Use a uvcoords node, choose the uv layer and plug into the texture node.

Attachments:
uv_layers.png (781.5 KB)

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