Hi all,
I am a beginner Houdini user and have had a lot of struggles adding a 2nd UV set to appear correctly on my model. I have a rather simple test setup with two unreal materials and I'm attempting to add a different UV set to each. UV to the one and UV2 to the other - how do I "tell" the second material (unreal_material3) to use UV2?
The quickshader after the first merge node displays the front face as just green while the other parts seem to work correctly (the ones on uv). However when I use visualize quickshade5 it looks correct, so it a problem with how I'm merging?
Kindly see the attached file. What am I doing wrong here?
Weird 2nd UV set problem on Unreal Material
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- RooiJakkals
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- willh
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