Hello! I must be missing something. I can't seem to find how to connect a bump map onto an MtlXStandardSurface in Karma XPU.
Can anyone help?
KARMA XPU Bump Map?
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- mike_keys
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- protozoan
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- mike_keys
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- protozoan
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My understanding is that the function that computes the reflectance is different for Karma and KarmaXPU. So what you are seeing is at least from what I know technically not a bug, just two different results.
For the same reason you cannot (at least currently) mix frames rendered by regular Karma and XPU. Other stuff has similar differences (for example volumes render a tiny bit different in both).
For the same reason you cannot (at least currently) mix frames rendered by regular Karma and XPU. Other stuff has similar differences (for example volumes render a tiny bit different in both).
Martin Winkler
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