Bake Motion blur from vel to pyro sim for use in Blender

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Hello, my problem is that blender currently does not support motion blur on openVDB files containing velocity fields. Is there a way to incorporate, bake, the vel field into the density, flames, and temperature fields before rendering and writing to openVDB? So a pre-baked motion blur kind of like the light scattering. Thanks for your help in advance and let me know if you need any further info.
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