Simulating complex vellum body with simple collision

   1690   1   1
User Avatar
Member
4 posts
Joined: Nov. 2021
Offline
I have a pillow model, decorated with a very detailed rope. I want to simulate physics for that pillow. Since rope in complex pillow assume to be thick and almost don't have to change shape, I created simple version of it. And I want to simulate physics for simple version and then apply all transformations to complex one. How?

User Avatar
Member
9420 posts
Joined: July 2007
Offline
You can use Point Deform SOP to capture hi-res rest geo with low res rest geo and deform by low-res simmed geo
Tomas Slancik
CG Supervisor
Framestore, NY
  • Quick Links