vex: 0, 1, 2 = Red Green Blue color? SOLVED!

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Hi!

I have random integer numbers generated. It's 0, 1 or 2. What would be the simplest way to use this number to drive the color so:
0 = Red
1 = Green
2 = Blue

...I can do it with if statements but I'm guessing there's an easier way.

-Olivier
Edited by olivierth - Dec. 1, 2021 16:28:21
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Ah! As I was asking the question, I found the answer. Here's how I did it.

@Cd = 0;
@Cd[randNumber] = 1;
(randNumber being 0, 1 or 2)

-Olivier
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