Alembic glitches! Houdini to Cinema 4D workflow.

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Hello! Merry Christmas!

I was following an Entagma tutorial to create a paint stroke sims and all looking good,
my main concern is with the export of the alembic to cinema 4D.

Looks all good but when importing the alembic into Cinema 4D I can notice glitches quite clearly.
If someone can give me a hand or had this mistake before would be great to know what can cause it.


Thanks

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2021-12-27 19-17-04.mp4 (13.7 MB)

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since you are using custom normals you may need to promote them to Vertex for C4D to pick them up
since as you see you have just Phong tag on your object in C4D which is auto normal generation based on angles but what you need is Normal Tag that would read normals from abc

so Attribute Promote N from Point to Vertex

if you still have some issues, you can also sample normal directly from SDF instead of blurring it, but in any case it may need to be exported as Vertex for C4D
Edited by tamte - Dec. 30, 2021 18:30:27
Tomas Slancik
CG Supervisor
Framestore, NY
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