Houdini groom/hair some issue
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- Baboulinet
- Member
- 2 posts
- Joined: Feb. 2021
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Hello here !
I've some probleme with groom/hair in Houdini:
I share some screenshot in this post > we can see my guide who part in different direction, but my hair generate do a weird interpolation. I've try to play with different slider like "influence radius / decay and max count but nothing fix that.
Houdini keep the influence radius value and generate a random interpolation betwin two guide apparently ... i've try to export my guide and test that in maya Xgen, and my guide work really good .. so .. any solution ?
In more with Houdini 19 you have delete the "recache stroke" of the guide groom, it is not nice for me !
Help pls !
I've some probleme with groom/hair in Houdini:
I share some screenshot in this post > we can see my guide who part in different direction, but my hair generate do a weird interpolation. I've try to play with different slider like "influence radius / decay and max count but nothing fix that.
Houdini keep the influence radius value and generate a random interpolation betwin two guide apparently ... i've try to export my guide and test that in maya Xgen, and my guide work really good .. so .. any solution ?
In more with Houdini 19 you have delete the "recache stroke" of the guide groom, it is not nice for me !
Help pls !
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- d2h
- Member
- 19 posts
- Joined: Oct. 2020
- Offline
To avoid this kind of interpolation, you can define "parting" guides that literally draw a line between the two sections of the hair, using a Guide Partition SOP [www.sidefx.com]. These special guides tell the hair generation system to treat the two sides of each guide as separate "zones" for hair generation. You can also set a radius and strength on the parting curves, or even on the individual points in a parting curve, to vary their effect.
Here's an example from a groom I'm working on myself, where I use parting curves (shown in white) to divide the guides into separate zones and avoid interpolated hairs falling inside the head. (It's the same thing you can do with a region map in Xgen, but in my opinion, the Houdini approach is more flexible.)
Dave.
Here's an example from a groom I'm working on myself, where I use parting curves (shown in white) to divide the guides into separate zones and avoid interpolated hairs falling inside the head. (It's the same thing you can do with a region map in Xgen, but in my opinion, the Houdini approach is more flexible.)
Dave.
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- Baboulinet
- Member
- 2 posts
- Joined: Feb. 2021
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