Adding point to polygon to make a pyramid.

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I'm trying to make something like the geometry in the attached image. So far, I've used a voroni fracture on a grid to make the polygons. I can use the centroid node to get center points of each polygon. I'm wondering if there is some way, with existing nodes, to use this point in the center of each (offsetting perpendicular to the polygons to give the pyramids height). Otherwise, I'll try something in VEX.

Thanks,
David

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pyramidal.png (136.9 KB)

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One way is polyextrude with 'use common inset' disabled.

Attachments:
triangle_extrude.hip (100.8 KB)

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I noticed there's gaps between the extrusions in the ref image. You can extrude once to get the 'roads', enable the export of a group for the front face, then feed that group to the second polyextrude.

Attachments:
triangle_extrude2.hip (162.1 KB)
triangles.PNG (326.8 KB)

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