I am trying to understand how to advect a smoke pyro simulation along a custom velocity field (created from guide curves) similarly to how you can advect particles from volume velocity fields.
In my file I created a velocity field from
this tutorial [www.youtube.com] using 3 guide curves..
And successfully managed to advect particles along the curves.
But when I try to do the same with Pyro in houdini 19 the smoke goes all over the place.
Would anyone be so kind to open my file and help me figur out what I am doing wrong?

Here below is my file.
I also don't understand how to mix the initial velocity of the source Volume with the Velocity of the Velocity Field.
I would like to do something close to the example at the end of
this Video from 2017 [www.youtube.com]
but using GPU Pyro Minimal Open GL from Houdini 19.
Thanks

