Houdini

   1845   2   1
User Avatar
Member
6 posts
Joined: Sept. 2021
Offline
Hi i'm trying to use some mask created with heightfield erode to generate some terrain textures, when i import "sediment" using user_data_rgb node inside arnold shader network i cannot see the mask. Can someone give some suggestion why this is happening? the sediment mask is successfully created since i can also see it in the attribute vop and spreadsheet geometry. Thanks
Edited by johnlahu74 - Aug. 31, 2022 07:29:44

Attachments:
Screenshot_1.png (1.2 MB)
Screenshot_2.png (1.2 MB)

User Avatar
Member
8173 posts
Joined: Sept. 2011
Offline
I don't know about arnold, but is there a 'user data float' node?
User Avatar
Member
6 posts
Joined: Sept. 2021
Offline
jsmack
I don't know about Arnold, but is there a 'user data float' node?

I have tried this node also but it didn't work
Thanks for replying.
  • Quick Links