Pushing Points Along Curve
1531 2 0-
- VGriffith
- Member
- 134 posts
- Joined: Sept. 2018
- Offline
-
- animatrix_
- Member
- 5128 posts
- Joined: Feb. 2012
- Offline
Hi,
You can compute the tangent using the Resample SOP without resampling or the Orientation Along Curve SOP and then use this VEX code in a Point Wrangle:
You can compute the tangent using the Resample SOP without resampling or the Orientation Along Curve SOP and then use this VEX code in a Point Wrangle:
@P += v@tangentu * ch("amount");
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
-
- VGriffith
- Member
- 134 posts
- Joined: Sept. 2018
- Offline
Gotcha! I totally did that with the Orientation Along Curve SOP just out of order - In my original case I was trying to do this after the Assemble node with packed primitives and using a @P = point(1, "tangentu", @ptnum); rather than right after the resample node! Totally works! Thank you so much!
Edited by VGriffith - Sept. 14, 2022 16:51:36
-
- Quick Links

