any pointers on how to approach this, basically I have a vbd with density and vel grids, I have processed the vdb and created a clean mesh, now Im looking to transfer the velocity back onto the surface as an attribute so I can render with vertex motion blur.
I thought it would just be piping the same vdb into slot 2 on convertVDB sop to access the surface properties, but that doesnt seem to funtion as I was hoping.
append Attribute From Volume SOP and connect your volume to second input then set Volume to name of your velocity volume and Attribute Name to: v and Attribute Type to: Vector