Hiding HDA asset loading into level

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I have a HDA group with multiple assets in them, which are there to help with the bigger system.



For example like this, the HDA inside "MainTool" is not for public grabs and is only necessary inside it.
I figured out how to somehow hide it inside Houdini, but not in Unreal.


Does someone know how to hide "MainTool_MinorFunction"?
Edited by LauraB - Nov. 11, 2022 02:51:39

Attachments:
Screenshot 2022-11-10 163938.png (13.0 KB)
Screenshot 2022-11-10 163353.png (31.5 KB)
Screenshot 2022-11-10 163654.png (14.0 KB)

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