USD Udim's in Unreal

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I ran into a little issue that is probably just due to my ignorance but maybe someone can shed some light on:

If I import a USD scene made in Solaris where the shaders are made with MatX and the texture maps use <UDIM>, for one reason or another, this does not get translated well into Unreal shaders(5.0 and 5.1).
Is there something I should do prior to importing the scene to enable the use of udims?

Cheers,
Rudi
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