Setting impulse velocity of a vellum fluid sim
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peteski
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536 posts
Joined: Dec. 2013
Online
Dec. 13, 2022 5:14 a.m.
Hi all,
Just wondering if there's a way to apply an impulse force to a vellum sim from the v point attribute from another set of points?
So I have this sim,
And I want to push the points out based on this 'v' attribute
Is that possible?
Thanks,
Pete
Edited by peteski - Dec. 13, 2022 05:16:38
Attachments:
Screenshot 2022-12-13 at 9.11.20 pm.png (751.8 KB)
Screenshot 2022-12-13 at 9.11.28 pm.png (973.9 KB)
w_maro
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105 posts
Joined: Sept. 2014
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Dec. 15, 2022 2:30 a.m.
- maybe something like this ?
with a popvop in the vellumsolver - point to SOP Path and set the activation to your Timeframe ($FF>10 && $FF<15)
Attachments:
vellum-impulse-from-geo.JPG (694.7 KB)
peteski
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536 posts
Joined: Dec. 2013
Online
Dec. 16, 2022 12:44 a.m.
Hey thanks @w_maro
Much appreciated