I've noticed when adding a new instance to multiparm block folder type, if a collapsible folder exists as a subfolder, it is not collapsed in UE5 whereas being opposite in houdini.
In UE:
In Houdini:
Here is my HDA parameter settings:
In our project, we have a much more complicated parameter setup. There will be dozeons of collapsible elements in a HDA actor and it will take some time for our artists to manually collapse them. Is there any methods to control this?
Thank you!